7/21/2023 0 Comments Keen 6 hidden mapThree levels are only playable as Rick another three are only playable as Keen most of the others have separate rick-only and keen-only areas (or, e.g., areas which must be explored left-to-right as Keen and right-to-left as Rick.)ġ. Levels: Every Keen6 level slot has been used. Hold on, did you say trilogy? Sure did! Part 3 may not come together as quickly as the first two due to some stuff happening in my personal life right now, but it is still very much on the agenda. Five of the ten tunes have separate mixes for Rick and Keen. This was kind of a one-off experiment, and I do not intend to repeat it in Part 3 of this trilogy. The file is a bit bulkier than usual because almost everything except GAMEMAPS and MAPHEAD is duplicated, but I'm happy to report that the ZIP file will still fit on a single 5.25" floppy! In a slight break with tradition, you can play either as Keen or as Rick Uller (the antihero character I introduced in B.H.B.) Keen and Rick have separate gameplay styles, and each has his own ending sequence. Plot summary: What happens when the most moral kid in the universe becomes a fugitive from the law?ĭesign notes: Storyline-wise, this mod picks up exactly where "Bounty Hunting Brouhaha" left off. ttMpOt1ebw I have fixed the game-breaking platform issue in level 2, and attempted to fix the riot-cop clipping issue, but I think I may just have to make sure he doesn't show up near 45˚ slopes. I was unable to reproduce the teleporter bug but I suspect it may be a KEEN6.EXE version issue, so I have dropped a "%version 1.4" into the patch per K1n9_Duk3's suggestion.Īm now debating whether Episode 3 of this trilogy should be a Keen5 mod (as originally planned) or another Keen4 mod, if for no other reason than to make sure everyone else is using the same EXE file as I am.Įveryone else's suggestions are in the support queue and will be dealt with as time permits! (Note to self: don't wait until Episode 3 is 'finished' before getting other people's input on it. Am going to see if that's causing problems elsewhere but you guys will probably find them before I do. I had no idea difficulty was affecting Rick's jump height. Also, the green key in level 2 has been lowered. Have replaced all multi-point moving platforms in critical areas with Keen 4-style platforms until I can figure out what the heck is going on (it does not seem to have to do with animated tiles on the fore/back layers). ![]() UPDATE, DEC-4: Beta 0.3 is now available.
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